AI Insights · Timothy · April 2025
Top 5 Sports Games on Unified Platform in Australia: Q1 2025
Explore the performance trends of the top sports games in Australia for Q1 2025, featuring insights into downloads, revenue, and active user metrics.
In the first quarter of 2025, the top sports games on a unified platform in Australia showcased varied performance trends. Here's a detailed look into the weekly downloads, revenue, and active users for each game, based on Sensor Tower data.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced notable fluctuations in revenue, peaking at approximately $79.7K in mid-February. Downloads remained relatively stable, with around 4.5K to 6.1K weekly. Active users saw a gentle decline, starting from 79.8K and dipping to 64.2K by the end of March.
8 Ball Pool™ by Miniclip.com maintained a consistent revenue stream, averaging around $38K to $50K weekly, with a peak in early February. Weekly downloads showed a slight decrease over the quarter, ranging from 6.3K to 9.7K. Conversely, active users increased, reaching a high of 85.4K in early March.
eFootball™ from KONAMI saw a varied revenue pattern, with a notable drop in February to $12.9K, followed by a recovery to $40.9K in early March. Downloads hovered between 1.1K and 3K, while active users remained steady, peaking at 46.7K in late February.
Golf Clash - Golfing Simulator, also by Electronic Arts, showed an increase in revenue in early February, reaching $42.1K, before stabilizing around $20K to $31K. Downloads were relatively low, ranging from 964 to 1.6K weekly. Active users maintained a steady range between 11.2K and 12.8K.
Finally, Hunting Sniper: Showdown by SPARKS INFORMATION recorded a peak revenue of $32.2K at the start of the quarter, with a gradual decline to $21K by March. Downloads decreased steadily from 5.6K to 3K, while active users showed a slight recovery at the end of March, increasing to 14.9K.
For more detailed insights and analysis, visit Sensor Tower's platform.